Physics in a simulated environment can be a helpful tool to test and visualize solutions as well as concerns. For example, you can try to simulate the handling and flow of parts using different conveyor systems and diverters. What about the stacking, storage and retrieval of parts? No problem, you can record the displacement of parts and equipment to identify hazards. Need to make configurable joints and cables? You can do that and much more. It is important to have accurate scientific solutions, but that may require a lot of time and practical knowledge. With simulation, physics can be fun and easy but also a game changer to quickly get the look and feel of a system.
In this course, you learn how to make components act as bodies in a physical system (the 3D world). You learn the ins and outs of a Physics Entity as well as how to model practical components like conveyors, diverters and joints.
Note: Visual Components products use the Nvidia Physx physics engine, which is primarily for game development. Be aware that conditions in a simulation are not meant to accurately depict physics in the real world.